A PC game that reacts to your emotions


Difficulty depends on your emotional state

30-60 minutes of immersive gameplay with puzzles and cutscenes

A dark and mysterious forest inhabited by dangerous creatures and plants

Get through the forest and you might find the source of the corruption




NIA Profile


Rate, comment, discuss at:

(you also get the installer there)

MORI at GameJolt


MORI at IndieDB

How to play

MORI is meant to be played with the NIA Game Controller, a Brain-computer interface (BCI), to make the game react to your emotional state. It's also possible to play the game without a BCI to enjoy the story and get an idea of how a BCI could impove the game experience.

Download, install and start the game

Choose your resolution

Press CTRL+ALT+ENTER to enter fullscreen

You may have to restart the game if you experience graphic issues


R Pick up objects (click and hold).
L Throw objects.

With NIA Game Controller

Download the MORI NIA profile

Place it in your NIA Profiles folder
(e.g. C:\Nia Profiles)

Start the NIA Software and calibrate it as usual

Choose the MORI Profile and change the path to the UDK.exe in your MORI folder
(default: C:\Programs\MORI\Binaries\Win32\UDK.exe)

Use the MORI profile to launch the game

Without BCI

You can play the game without the NIA Game Controller. In this case you can use the X and Y keys to fake your emotional state.

X Raises your nervousness level.
C Decreases your nervousness level.
Y Shock. Triggers a shock.

System requierements

A windows pc that runs modern games. This is our first game and we built it without looking at the performance on different systems but if you have a modern gaming pc it should run just fine.

Go scientific

MORI is not only a game, it's also a proof of concept of our bachelor thesis in which we talk about multimodality, brain computer interfaces, immersion and the concept behind the game. If you are interested in any of these topics and you understand german feel free to download the pdf.

We also wrote a paper for the 21st International Conference on Computer Graphics, Visualization and Computer Vision 2013 (Winter School of Computer Graphics, WSCG) and presented our work at the conference in Plzeň, Czech Republic.

Contact us here

Mori - A Game by Janek Ilgner and Robin Kuhlmann. Developed as our bachelor thesis at the Hochschule Bremen. Finished in 2013.

Built with the Unreal Development Kit, powered by Unreal Engine 3.