Difficulty depends on your emotional state
30-60 minutes of immersive gameplay with puzzles and cutscenes
A dark and mysterious forest inhabited by dangerous creatures and plants
Get through the forest and you might find the source of the corruption
Rate, comment, discuss at:
(you also get the installer there)
MORI is meant to be played with the NIA Game Controller, a Brain-computer interface (BCI), to make the game react to your emotional state. It's also possible to play the game without a BCI to enjoy the story and get an idea of how a BCI could impove the game experience.
Download, install and start the game
Choose your resolution
Press CTRL+ALT+ENTER to enter fullscreen
You may have to restart the game if you experience graphic issues
WALK | JUMP | CROUCH
|R||Pick up objects (click and hold).|
Download the MORI NIA profile
Place it in your NIA Profiles folder
(e.g. C:\Nia Profiles)
Start the NIA Software and calibrate it as usual
Choose the MORI Profile and change the path to the UDK.exe in your MORI folder
Use the MORI profile to launch the game
You can play the game without the NIA Game Controller. In this case you can use the X and Y keys to fake your emotional state.
|X||Raises your nervousness level.|
|C||Decreases your nervousness level.|
|Y||Shock. Triggers a shock.|
A windows pc that runs modern games. This is our first game and we built it without looking at the performance on different systems but if you have a modern gaming pc it should run just fine.
MORI is not only a game, it's also a proof of concept of our bachelor thesis in which we talk about multimodality, brain computer interfaces, immersion and the concept behind the game. If you are interested in any of these topics and you understand german feel free to download the pdf.
We also wrote a paper for the 21st International Conference on Computer Graphics, Visualization and Computer Vision 2013 (Winter School of Computer Graphics, WSCG) and presented our work at the conference in Plzeň, Czech Republic.